Hoi4 medium tank template.

No. You will need 650 (!) medium tank for a single "pawn" on the map. Much better to spend this on airplanes and have a division half as costly at this do the attack. You have an organisation of 25. Your tank design is also most likely suboptimal. Division are only as good as their cost effectiveness against what they are up against and what is ...

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Aug 1, 2020 · 1,897 ratings. Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost. A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24. Explanation: This is your starter medium tanks template which specializes in offensive and breakthrough on plains and deserts. Future Tweaks: As the template's organization increases through land doctrine, you are free to fill in the remaining support slots of your choice. You can swap motorized battalions with mechanized battalions to increase ... Medium tank destroyers. The tank destroyer’s 1 job in this template is to get as much soft and hard attack as possible. MORE ATTACK, MORE ATTACK, MORE ATTACK, MORE ATTACK. they however have -40% to breakthrough so its not worth investing into breakthrough modules. if you just make a unit that has high attack its good, …Jan 27, 2022 · Gamer18 Jan 26, 2022 @ 3:33pm. Best tank division template for Germany. I start the war (Poland, Netherlands, Belgium, and France) with 20w 5 LT, 1 MT, 4 MOT, and Original support companies. Then change them to 40w with 6 LT, 5 MT, 6 MOT, 2 MART, with engineer, field hospital, support artillery, and Motorized recon for invading the USSR and the ...

The best known tank division in multiplayer is a 15-5. The 15s are any kind of tank. The 5s are motorized or mechanized. You could also do 7-3s and 6-4s. The bigger number for both is any kind of tank, while the smaller is moto/mech. These smaller 20 width divisions work best with lights, while the 40 widths (15-5s) are better with mediums/heavies.

Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile).

Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.The Soviets are one of very few nations that can work any doctrine (except Grand Battleplan). Mobile Warfare (very Tank focused): 20 Width pure Infantry with AA, Engineers + Recon and The best Tanks you can come up with (i personally would go 5 Motorized, 4 Medium SPGs and 9 Medium Tanks) Superior Firepower (Tanks/Infantry focused): …Gamer18 Jan 26, 2022 @ 3:33pm. Best tank division template for Germany. I start the war (Poland, Netherlands, Belgium, and France) with 20w 5 LT, 1 MT, 4 MOT, and Original support companies. Then change them to 40w with 6 LT, 5 MT, 6 MOT, 2 MART, with engineer, field hospital, support artillery, and Motorized recon for invading the USSR and the ...try to have 1-2 more motorized than tanks, this is because you need org above 30. redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. improve reliability, 72 is not so good. if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded.

So after laying out the foundation, now a decent light tank template; 1-) around 4-5 light tanks, minimum 11-12, speed, even in the cost of reliability, armor and breakthrough. I prefer to do first anti-tank research and put high velocity guns which give them a lot of piercing while not losing a lot of soft attack.

Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.

Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile).If you have air superiority enemy units will have reduced movement speed. Easy to encircle! While air superiority is useful for all frontine, the tank speed benefits only some of your divisions. Edit: I usually keep medium armor 1 at speed 8.5km/h, then medium 2 around 10km/h and medium 3 at 12km/h to ultimately match motorized speed.20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or tanks? 13Tank/7motorised with engineer's logistics maintenance light armoured recon and radios. Superior firepower doctrine.NEW TANK META DISCOVERED - HOI4 Tank Design ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feedbackgamingSupport...1. Sprint_ca • 3 yr. ago. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. If you do not have any Air make sure to substitute a ...try to have 1-2 more motorized than tanks, this is because you need org above 30. redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. improve reliability, 72 is not so good. if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded.

The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.Use riveted armor, Christie/Bogie suspension, medium howitzer, and replace wet ammo storage with more extra machine guns. Template design also needs some work. Replace motorize recon with maintenance, and use 9 medium tank battalions and 6 motorized infantry. NewFirefighter6473 • 1 min. ago.gives you 10000 of each equipment :) 2. tonysands1 • Air Marshal • 2 yr. ago. Rename your equipment with the upgrade button to something short and simple, eg LT3. Then in the console type: ae LT3 10000 (or ae 10000 LT3, whichever) and boom. 2.Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.6. upgrades: maximize armor upgrade while maintaining the decided speed. do not go over 9 because then it cost extra resources to produce.; Medium tank design. medium tanks are the battalion that provides the rest of the unit with breakthrough thus maximizing breakthrough is a key to success with a good medium tank design. any modules that are not providing breakthrough should be avoided like ...

19 de jul. de 2023 ... ... Medium Tank. You only need to add a single Medium Tank to the ... Here is the best defensive division template in HOI4 for major powers in ...Feb 6, 2023 · One medium tank battalion is removed to reduce the combat width to below 45. Take note of the reduced breakthrough. The heavy tank division is the same as the medium tank division but better in every way. However, compare the production cost difference between the two. This division costs 3x more than a medium tank division.

Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ...Hearts of Iron 4 division templates. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...A 6/4 with base 1936 tech and no doctrine has armor of 9.4, which can be pierced by an infantry division with support AA. Replacing one light tank battalion with a single medium tank one (i.e., 1 MT/5 LT/4 MOT) increases your division's armor to 25, which is greater than infantry plus support AA (~14). This is because division armor is 30% max ...Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack.I usually make 5 medium tanks + 5 trucks + 4 support companies ... Wanna tips about good medium tank templates, to play as a major power ... a Fallout themed HOI4 ... 40W medium armor (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply.This is the ULTIMATE guide to tanks in HOI4, this tutorial will show you what the best tanks in Hearts of Iron 4 are and tell you exactly how you need to bui...Imo very decent template. I would change a few things, but most of it is more personal preference than min max. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. xD Motor. Inf is fine for early medium tank templates, but later, especially with modern tanks around, I would replace with them with Mecha. Inf.Without enough org, your tanks will be very weak by the time you finish an encirclement and you'll have to wait to reorganize. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. Aim for between 30-40 org for an well balanced tank division.

Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.

20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or tanks? 13Tank/7motorised with engineer's logistics maintenance light armoured recon and radios. Superior firepower doctrine.

During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also...today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 g...No. You will need 650 (!) medium tank for a single "pawn" on the map. Much better to spend this on airplanes and have a division half as costly at this do the attack. You have an organisation of 25. Your tank design is also most likely suboptimal. Division are only as good as their cost effectiveness against what they are up against and what is ...Many players use the 7x2 division template as it is believed to be the overall good division for both defence and attack, but actually it is not a wise decision, especially for multiplayer. What tanks exist? In HOI4 these tanks are available: Light, Medium, Heavy, SuperHeavy and Amphibious (with the DLC man of the guns). Let's talk about light ...Jun 27, 2020 · - 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank divisions: - 20 width 6/4 division with medium tanks and motorized - 40 width 15/5 division with medium and motorized. What other common or good division templates you know in 2020? Today im showing the best hoi4 no step back tank templates currently in the game. these hoi4 templates work for singleplayer and multiplayer and currently do...20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or tanks? 13Tank/7motorised with engineer's logistics maintenance light armoured recon and radios. Superior firepower doctrine.Standard Medium Tank Division. Template 4.4: The standard 40 width "13/7" medium tank division. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed …... tank template. Navy is key. If you play as Germany, if you spam submarines (with ... By 1939 you should have a lot of light tanks, medium tanks and use some ...Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). This is new meta for hoi4 multiplayer and singleplayer gameplay post 1.11.4 barbarossa patchno step back dlc best tank template in hoi4 as of now showing ho...8 Medium Cannon Buster. Although Heavy Tanks are ideally equipped with larger weapons, the Medium Cannon Buster design in Hearts of Iron 4 maximizes bang for buck. It replaces the Tiger template's ...

Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ...Edit: for actual templates. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. Cav with superior firepower, 17 cav, 2 medium/modern sp arty Madlad cars: 5 cars Madlad tanks: 1 medium sp anti air, 1 medium sp arty, 1 medium anti tank, 9 medium tanks, 8 trucks.Do medium tanks. Use a mix of medium tanks and tank destroyers with mot/mech. Default combat width is 42, but if you want to be super sweaty do 44/45 for africa then change it back to 42 after you're done with africa. 2x …Instagram:https://instagram. ado crossword clue 6 lettersfloor scraper home depotfrench closet doors lowespornhub bro sis Jan 12, 2012 · In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1.12.12. I will also discuss what type of tank I would use for... 306k members in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox … Press J to jump to the feed. boost mobile refurbishedking5 forecast Best teh_treecat • 2 yr. ago Early game I go 20 (ish) wide. Something like 5 medium tanks, 4 motorized, 1 artillery. For support companies: engineers (movement bonuses + river …1x Heavy Flame Tank. I don't think this HAS to be a Heavy Tank, but it can be cheaper for Canada to produce so I used it in this example. What the takeaway here is: Use what you've got available, light, medium, or heavy - the Flame Tank is what you're looking for. You'll need Engineering II for the flame thrower mount and any tank chassis. virtualtorii Introduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so ...Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.